Logitech G332 Review
Pros: Decently comfortable to wear, solid sound quality
Cons: Short cable, mic and cable aren’t detachable
Compare to Similar Products
Our Analysis and Test Results
The G332 finished just ahead of the HyperX Cloud Stinger and behind the Sennheiser GSP 600. Our panel of judges actually thought the G332 is the most comfortable to wear of this trio but it can't match the sound and mic quality of the Sennheiser. However, the GSP 600 costs about four times as much as the G332. We thought the mic quality of the Cloud Stinger was just a little bit better than the G332 and it was a little more convenient to use. The Stinger also costs just a bit less, making it our first choice for anyone on a tight budget, with the G332 being a close second.
In our quest to find a gaming headset that topped them all, we extensively researched this field of products, then bought all the top contenders to test out head-to-head. We ranked and scored the G332 in tons of different assessments and evaluations, divided into four weighted rating metrics, with its full results outlined below.
The most important of our different rating categories, the comfort level of each gaming headset is responsible for 40% of its overall score. To rate and score each product, we had a diverse panel of evaluators wear each headset for a significant period of time, noting how the headband and ear cups fit, as well as deciding how many hours they could comfortably wear each headset. We also had each judge make a note of any uncomfortable pressure points or if the headset was incompatible with glasses — if they wore them. The Logitech G332 did very well, earning a 7 out of 10.
The G332 is sized in the middle, making it a good fit for anyone with a medium sized head. All of our judges were ok wearing this headset for extended periods of time — most were fine wearing it for a full work day and every single one didn't have any issues wearing it for at least four hours.
It's got a leatherette padded headband that didn't create any undue pain or pressure and is fine to wear with glasses as long as the frames aren't excessively large.
The ear cups are moderately large with semi-firm leatherette padding, measuring in at 1.625" across and 2.375" tall. However, these oval ear cups are a bit on the shallower side.
After comfort, we moved on to evaluating and awarding points based on the sound quality of each headset. For this metric, we compared how easy it is to identify the origin of in-game noises, how other players' voices and the game soundtrack sounded, and how well the headset blocked out external noises. In addition, we also rated the performance of each product in a series of audio benchmarking tests. The G332 again did well, earning a 7 out of 10 in this metric, which is responsible for 30% of the total score.
The G332 is pretty solid at keying you into the direction of a noise in a game but there was the occasional instance where we would be disoriented and unable to identify the source of the noise. We tested both with softer sounds, like footsteps, and louder ones, like gunfire, and the G332 was equally good at both.
Other players' voices sound fine but don't come across with quite as much depth as they would face-to-face. The audio sounds a little empty and echoey, similar to if they were talking in an empty room. This headset has a closed back, which helps in reducing background noise — like a fan or TV — by about 15-20%.
We weren't incredibly thrilled with how music sounded through the G332 but it wasn't the worst we have seen. The mid and treble are plenty strong but the bass is a bit sidelined and on the weaker side.
For our benchmarking tests, the G332 did very well with the binaural one and the driver matching test but was so-so with the bass quality. It had plenty of parasitic buzz and did waver a bit when the pitch shifted up in the driver matching test.
Comprising 20% of the final score, the set of tests that make up our microphone quality metric are our next most important. To judge this, we had other players rate the sound quality and tone of our voice as picked up by the G332. In addition, we also used the G332 in noisy environments to see how it did at filtering out unwanted background noise. Continuing a trend, it earned a 7 out of 10.
Our voices came across quite well to other gamers with the G332 but they did comment that there was a slight amount of fuzziness and our overall tone sounded a bit muddier compared to the crystal-clear pickup of the premium models. We didn't get a ton of feedback and it didn't exaggerate "t" or "s" sounds much at all.
This headset does a good job of filtering out external noise like a mechanical keyboard or background music but does tend to pick up any side conversations happening in the same room as you, even when they are 10-15' away from you.
Ease of Use
For our final group of tests, which make up the remaining 10% of the final score, we looked at the different features and functions that make these headsets easier and less of a hassle to operate. The G332 did fairly well, earning a 6 out of 10 for its efforts.
This headset is ready to go right out of the box and has a decent set of onboard controls, allowing you to adjust the volume or mute the mic. We particularly liked that you can quickly mute the mic simply by lifting it out of the way.
The cord is about average in length at 7.35' and neither the cord nor the mic are detachable. You also don't have the option to enable a mic sidetone.
Overall, the G332 is a great value for those on a tight budget though not the best. However, it is a close second costing about $10 more than an almost identical headset. Despite that, it still held its own against headsets that cost four times as much.
If you want a solid headset that won't break the bank, the G332 is a great choice. It almost snagged a Best Buy award but is just a tiny bit more expensive than some comparable products. Regardless, we had no major issues with it and it would be one of our top recommendations for anyone shopping on a tighter budget, especially if it was on sale at a slightly reduced price.
— David Wise and Austin Palmer