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After considering over 50 of the best VR headsets on the market, we bought the most compelling models available today for extensive side-by-side testing. We look at the best standalone and tethered headsets, comparing their interactiveness and visual immersiveness, as well as their overall user-friendliness, comfort, and ease of setup. We also had avid gaming enthusiasts try out each headset and lend their opinions about gameplay and the nature of the VR world. Lastly, we've had long, thoughtful discussions about which headsets we would recommend to certain players.
At GearLab, we've tested it all when it comes to gaming gear and accessories to keep you competitive or immersed throughout your favorite games. If you're looking to trick out your gaming rig, our expert reviews can help you find your new favorite gaming keyboard or the best gaming mouse, and we've even got you covered with the top-rated gaming mouse pads to go with them.
Editor's Note: We updated our headset review on October 16th, 2023, with an updated test plan and several new headsets, including the Playstation2.
90, 120 Hz
(only 90Hz supported via VIVE Wireless Adapter)
Manufacturer Field of View
Optimized eye relief adjustment allows a typical user experience 20º more than the HTC Vive
110º
115°
114º
Up to 120º
IPD Adjustment
Mechanical IPD: 58 - 70mm
Mechanical IPD: 57-73mm
*Rough measurement
Automatic IPD: 57–73 mm
Mechanical IPD: 60-68mm
Mechanical IPD: 57-70mm
Sound
Built-in, 37.5mm off-ear
3.5 mm port, included earbuds
Bluetooth connected via the Console
3.5 mm port, included earbuds
Built-in, off-ear
Built-in, on or off-ear
Connection Type to PC
- DisplayPort 1.2
USB 3.0
- USB-C
- DisplayPort
USB-A 3.0
- DisplayPort 1.3 (DP to mini-DP adapter included)
1x USB 3.0 Type C (USB-C to USB-A adapter included)
- DIsplayPort (DP to mini-DP adapter included)
USB 3.0
Room For Glasses?
Below average
Excellent
Average
Average
Above Average
Manufacturer Minimum PC Specs
OS: Windows 10
Processor: Dual Core with Hyper-Threading
Memory: 8 GB RAM
Network: Broadband Internet connection
Additional Notes: Available DisplayPort (Version 1.2) and USB (2.0+) Port Required
N/A Uses PS5
See Manufacturer Recommended PC Specs
OS: Windows 10 May 2019 update or later
Processor: Intel Core i5, i7, Intel Xeon E3-1240 v5, equivalent or better or AMD Ryzen 5 equivalent or better
Memory: 8 GB RAM or more
Video Output: DisplayPort 1.3
OS: Windows 11 / Windows 10
Processor: Intel Core i5-4590 or AMD Ryzen 1500 equivalent or greater
Memory: 8 GB RAM or more
Video Out: DisplayPort 1.2 or higher. DisplayPort 1.4 or higher with DSC is required for Full Resolution mode.
Aero is compatible with NVIDIA GeForce RTX 20- and 30-series GPUs that meet the minimum requirements. Note that AMD graphics cards are currently not supported.
NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700
NVIDIA GeForce GTX 1060 or AMD Radeon RX 480 equivalent or greater. (Not full resolution)
Manufacturer Recommended PC Specs
Processor: Quad Core +
Additional Notes: Available USB (3.0+) Port Required for Headset Pass-Through Camera & USB Port Support
N/A Uses PS5
OS: Windows 10 (64-bit) / Windows 11
Processor: 4-core CPU One of the following or better: Intel Core i5-4590, Intel Xeon E5-1620, AMD Ryzen 5 1500X
Memory: 8 GB RAM
Video output: 1 x DisplayPort 1.4
USB connectivity: 1 x USB-A 3.0 / 3.1
Aero is compatible with NVIDIA GeForce RTX 20- and 30-series GPUs that meet the minimum requirements. Note that AMD graphics cards are currently not supported.
The Valve Index came to the market a few years back as a top-of-the-line contender, and it still holds its own amongst the best VR headsets available today. In fact, it's the best overall despite no longer offering class-leading screen resolution. That's thanks to its excellent tracking, lower GPU demands, and user-friendly design at a reasonable price. The Index brought flawless tracking and smooth visual performance to our Beat Saber sessions, where those characteristics matter most. Though its screen resolution is lower than others, that tends to fade from your mind once you've become immersed in the buttery smooth VR the Index achieves with more modest PC hardware.
Though we have a lot of great things to report about the Valve Index and have enjoyed our time spent with it in VR, it does come with a couple of downsides. Unlike newer units with camera sensors built into the headset for tracking, the Index still relies on external sensor units. If you prefer an easier or more portable setup, this isn't ideal; however, we did find that VR kits with external sensors out-track the camera-based designs. The other issue with the Index is its terrible compatibility with glasses. We could shoehorn our frames inside the visor to get the testing done, but it was the least comfortable headset we tried with glasses due to an extremely tight fit that resulted in hotspots around our temples. This is why we don't recommend the Index if you plan on bringing your specs into VR. If you only wear glasses, look to the Vive Pro 2 Headset instead. It offers far better glasses compatibility and similar performance to the Index.
The HP Reverb G2 did exceptionally well across the board at a fraction of the price of most other VR headsets. We found that this unit shines the most when it comes to visuals, daily use, and ease of setup. The clarity in this headset was that of many other premium models, with little to no visible pixelation and a good field of view at 114 degrees. Setup with the Reverb is fairly easy, and the velcro straps were simple to use and keep the headset steadily in place. Although there are cheaper headsets, we found this one to be the best quality for the price.
Although we loved the Reverb G2, there were other models that performed better in our tracking and comfort tests. We found that our glasses were pushed into the bridge of our nose, and we missed several notes in our BeatSaber game due to decent but not exceptional tracking. That said, it is lightweight and stays on fairly well while in use, and it still tracks fairly well. But, if you want better overall tracking and comfort and you own a PS5, we recommend the Playstation VR2 for the best value.
Not compatible with older PSVR games or PS4 console
Limited to a much sparser game library than PC VR kits
The PlayStation VR2 is one of the market's most advanced and thoughtfully designed headsets and the only one built exclusively for a major console gaming platform. It projects excellent visuals thanks to its high screen resolution and advanced eye-tracking capabilities. We also appreciate its streamlined setup, above-average comfort, and convenient adjustability for daily use. This is hands down the best VR headset we've ever tested for glasses compatibility. If you're planning to bring your eyeglasses into VR, you won't beat the comfort level of the PSVR2 due to its forehead-supported headband that keeps the visor off your face, allowing tons of room inside for glasses. Face-strap-based visors cannot compete.
Although the PSVR2 hardware is excellent, it suffers from a closed software ecosystem. PC-based VR kits can access far more VR content than what's currently available in the PlayStation VR library, and to make matters worse, the PSVR2 isn't backward compatible with the original PSVR headset's titles. But, despite its more limited game library, those who already own a PS5 or anyone who wants to avoid the hassle of keeping up with an advanced gaming PC should strongly consider the PSVR2. Even if you have to pick up a new PS5 to work with the PSVR2, the total cost would be less than many PC VR headsets before you even factor in an expensive performance PC. The PSVR2 is one of the most advanced headsets out there and will give you access to PS5 exclusives, including well-optimized versions of some of the biggest AAA VR titles. However, if your priority is to experience the most VR content in a single headset, you should check out the cross-platform-capable Meta Quest 2. While it lacks the advanced performance of the PSVR2, it compensates with the ability to function as a standalone VR platform and can tether to a VR-ready PC for access to top-tier VR games.
Compatible with PCs in Steam VR and Meta game libraries
REASONS TO AVOID
Lacks high-precision tracking
Short battery life when untethered
The Meta Quest 2 is a tremendous value as a standalone headset, capable of accessing tons of great games and experiences from its native OS alone, but when you pair it with a VR-ready PC to partake of the Steam VR and extended Meta game libraries, the total versatility and value of this entry-level kit is astonishing. There is simply no better option for VR beginners looking to get their feet wet without breaking the bank, and Quest 2 even maintains headroom for them to experience more advanced VR when they're ready to connect it to a PC. The Quest 2 is positively portable and has the most straightforward setup process we tested, thanks to its minimal design with headset-integrated camera-based sensors.
However, as you might expect, Quest 2's value-optimization and minimal design choices hinder it in some respects. Though the screen resolution is respectable and the camera-based sensors are convenient, standalone visual fidelity and tracking aren't always up to par with PC VR kits that rely on external sensors and high-powered PC graphics cards. Likewise, the minimalistic strap design is a mixed bag. Comfort is lower than more complicated head strap designs, and it's finicky to fit the first time around, but it's among the easiest to take on and off after that. Battery life maxes out between two to three hours, which is decent for casual gaming but may limit more serious players and sneak up on anyone who doesn't charge the headset after each use. Still, we need more than these shortcomings to dissuade us from wholeheartedly recommending the Quest 2 to any beginner looking to try out VR in a truly standalone headset. The same goes for budget-minded PC gamers who want a capable VR kit that doesn't deplete their savings. However, if you're looking for the same streamlined experience with higher comfort, better visuals, and superior tracking and are okay with fewer VR gaming options, check out the excellent PlayStation VR2. It's your best bet if you want AAA VR game quality and don't have the time or money to keep up with a gaming PC.
At GearLab, we've been testing VR headsets for about as long as consumer VR headsets have been available to test, and we've learned a thing or two about what sets the most immersive VR headsets apart and for whom they will work best. For this review, we went deep into the research for over a dozen of the top VR headsets on the market and selected six of the most compelling to purchase and put to the test across five essential metrics.
Tracking (35% of overall score weighting)
Comfort (30% weighting)
Visuals (15% weighting)
Daily Use (15% weighting)
Ease of Setup (5% weighting)
The main product tester for this segment was our senior research analyst, Austin Palmer. He's a driving force behind our world-class, data-driven approach to consumer product testing and an experienced PC gamer. He's spent a lot of time in VR, too, having thoroughly tested nearly all of the VR headsets to come to market over the last several years.
Analysis and Test Results
To help identify the best VR headset for every type of user, from the total beginner to the VR veteran, we developed five weighted metrics to test them — tracking, comfort, visuals, daily use, and ease of setup.
Value
Gearing up for VR can be expensive. When you tally up the high cost of a VR headset, motion controllers, sensors, and the performance PC to run it all, total dollars can climb high enough to rival or exceed pretty much any other gaming niche where specialized hardware is required (i.e., racing and flight sims). Thankfully, there are a few VR headsets out in the wild that offer exceptional value, and we tested them for you. The first one we'll mention is the PlayStation VR2. When you consider the combined cost of a PS5 and a PSVR2, which comes with everything you need to dominate on the level console-VR field, you're still well under the price of many PC VR kits, without even factoring in the spendy PC it takes to power them. There's the Meta Quest 2 for the most budget-conscious. Ironically, it's the cheapest headset we tested and the most versatile. It can play standalone or tether to a VR-ready PC to walk both worlds and enjoy more VR game variety than any other headset can match. Last but not least, the Valve Index was once considered a high-priced, cutting-edge VR hardware splurge, but fast forward a few years, and it's a relative bargain in the VR market that still holds its own with flawless tracking, smooth visual performance, and superior ergonomics for daily use.
Tracking
We weigh tracking heavily in our review, as it's one of the pillars of VR immersion and a vital mechanic in VR games and experiences. Throughout testing for this metric, we paid close attention to both the VR headset and its motion controllers. Although the headsets we tested ran on three different platforms (PC, Meta, PS5), we did find common testing ground in our go-to rhythm game, Beat Saber. Units that could keep up in Beat Saber's 360-degree songs tended to score highest in this metric, and there was definitely a pattern of superior tracking performance from headsets that rely on external sensor units instead of camera sensors integrated into the visor.
The excellent Valve Index led the pack with flawless tracking, giving us an edge in BeatSaber's 360-degree songs, where we could bag far away notes with higher consistency than other headsets. The story was almost the same across all headsets using external sensor units. The HTC Vive Pro 2 and Varjo Aero scored equally, just under the Index, which isn't surprising as the Aero relied on HTC's sensor units and controllers for its tracking.
Although not quite as impressive in tracking precision overall as headsets with external sensor units, the PlayStation VR2 did a phenomenal job in Beat Saber's 360-degree songs. It's easily the best of any of the more convenient built-in sensor-based headsets we've tested when it comes to tracking. The second best of the integrated sensor headsets was the HP Reverb G2.
It's probably worth mentioning that even the worst tracking headsets, like the Meta Quest 2, will do fine for most VR games and experiences; you just wouldn't want to rely on one of them if you're going for a top spot on the Beat Saber leaderboards or demand tracking consistency and precision in general.
Comfort
Comfort in VR is difficult to dial in, but some headsets do it better than others. When we test a VR headset for comfort, we're paying attention to a few key areas: weight and balance, face mask fit and feel, how hot and sweaty the headset gets, and how much room there is for glasses. The number one factor that determines comfort is the head strap or headband design. The most comfortable headsets had headband designs that kept the weight off our faces.
The most comfortable headset we tested was the premium Varjo Aero. It weighs slightly over one pound and 11 ounces, with a well-balanced but slightly front-tilted feel. We appreciate its well-padded and adjustable top-of-the-head strap, which kept weight off our faces, but the most unique thing about the Aero is how it handles heat. Unlike any other headset in the review, the Aero has active cooling. When you put it up to your face, you'll feel the forced air pushed from the internal fan to keep your face from getting too hot throughout your session. It definitely makes a difference.
The other standout headset for comfort is the PlayStation VR2. It weighs in at just over 1.5 pounds and features the best headband design and glasses accommodation of the bunch. The forehead-supported headband keeps the visor's weight off your face, which is a significant improvement over most headsets, but PSVR2 really steals the show when it comes to space for glasses. Since its visor doesn't have to contact your face, you can wear your glasses as usual and then pull the visor up close to the lenses. There shouldn't be any hotspots or severe pressure, as with other headsets, but you may sacrifice a bit of FOV with your specs, extending the space between your eyes and the headset's lenses.
Visuals
When evaluating a VR headset's visuals, we're primarily concerned with field of view (FOV) and screen door effect (SDE). FOV is just like it sounds: it's the total area (in degrees) you can see in VR; the more, the better. SDE refers to the human eye's ability to pick up pixels and the spaces in between, which results in an effect much like looking at scenery and objects through a mesh screen. This is an issue in VR because the eye is so close to the headset's internal displays. VR headsets with higher screen resolution tend to exhibit less SDE, but FOV has more to do with the overall hardware design.
We found the best overall visuals in the HP Reverb G2. Thanks to its 2160 x 2160 pixel-per-eye displays, SDE was low. We had to focus to see it at all. Text and graphics were extremely crisp, almost like looking at a nice TV or computer monitor, throughout our testing in Beat Saber and Half-Life Alyx.
Trailing slightly behind the Reverb G2 are the PSVR2 and the Varjo Aero, both of which feature impressive eye-tracking tech. The Aero has the highest resolution of any other headset, at 2,880 x 2,720 pixels per eye, and the PSVR2 comes in just behind the Reverb G2 at 2,000 x 2040 pixels per eye. All three of these units have low SDE, great field of view, and good refresh rates to contribute to a highly immersive visual experience.
One thing worth mentioning on the topic of VR visuals is that while crisper and clearer visuals are usually better for immersion, there's also a lot to be said about the smoothness of motion. Headsets like the Valve Index may not have the highest screen resolution to keep SDE at a minimum, but they can still have high refresh rates or require lower GPU power to keep frame rates high. Also, we almost always forgot about SDE altogether after a few minutes of VR immersion, no matter what headset we were in.
Daily Use
We score VR headsets' daily use on the convenience of getting a good initial fit and how easy it is to take them on and off once set. This metric also weighs in on the sound quality of the headsets' speakers and microphones and the quality of the interpupillary distance (IPD) controls.
Once again, the Valve Index shows off its premium pedigree through superior ergonomics and sound quality. Initial setup is a breeze, and taking the headset on and off is quick and easy, thanks to a spring-like elasticity. The sound from the internal mic and over-the-ear headphones was good, and we appreciate that they don't get in the way when putting the headset on. IPD is adjustable from a linear slider on the bottom of the visor.
The runner-up for daily use was the HP Reverb G2. It could be more convenient on the initial fitting, but it's identical to the Index when taking it on and off subsequently, thanks to the same elasticity we saw in the Index's headband. The sound from the speakers and microphone on the Reverb G2 was great, and the IPD slider is on the bottom of the visor, much like the Index.
Ease of Setup
We measure every VR kit's ease of setup by how difficult it is to configure the required hardware, software, and settings. In this metric, it's tough to beat the convenience of headsets with built-in sensors that don't require the additional setup time, hassle, and space like external sensor units do.
Headsets that don't require advanced hardware score well in this metric, as do headsets with highly intuitive or streamlined setup guidance.
Without a doubt, the most straightforward headset to set up is the Meta Quest 2. It requires no tether, no external sensors, and no PC or console to play. The initial setup is straightforward and streamlined through a well-guided tutorial, and the Quest 2's "Guardian" is the best VR barrier setup we've seen.
The runner-up was the PlayStation VR2, another headset with integrated sensors and the streamlined setup you might expect from a highly refined PS5 accessory.
Conclusion
Hopefully, you've found this best-in-class VR headset review helpful and informative. We've touched on everything from the most advanced headset, aimed squarely at spendy enthusiasts and developers, to the humblest entry-level offering for VR beginners. And remember, if you want a deeper dive, we've written individual reviews for all VR headsets we mentioned here. That's where we get into the nitty-gritty of how they performed across each of our carefully considered, expertly tested metrics.