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Google Daydream View Review

Price:   $80 List | $71.77 at Amazon
Pros:  Highly immersive, easy to setup
Cons:  Not terribly interactive, smaller set of compatible phones
Bottom line:  The Daydream View is an excellent mobile VR headset that has a wider set of compatible phones than our top pick
Editors' Rating:   
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Manufacturer:   Google

Our Verdict

Earning the second-highest score out of all the mobile VR headsets that we reviewed, the Daydream View just wasn't as immersive or comfortable as the Gear VR. However, the Daydream usually retails for less and is compatible with a larger selection of smartphones, with more released on a regular basis. It's a solid headset that was just barely bested by our top recommendation and is definitely worthy of consideration


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Our Analysis and Hands-on Test Results

Review by:
David Wise and Austin Palmer

Last Updated:
Thursday
September 21, 2017

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Building strongly on the success of the Google Cardboard, the Google Daydream View adds a handheld controller to improve the interactiveness of the VR experience and is constructed of a much more pliable material than the Cardboard, greatly improving comfort.

The Google Daydream View.
The Google Daydream View.

Performance Comparison


To determine which headset reigned supreme, we bought the best products on the market today and tested them head-to-head to evaluate their performance side-by-side. These assessments were divvied up among the five rating metrics, each weighted based on their significance. The results of the Daydream View in each of our metrics are explained below.

Like the Samsung Gear  you need to reset the center every so often.
Like the Samsung Gear, you need to reset the center every so often.

Interactiveness


Meriting the most weight out of any of our metrics, our Interactiveness metric takes credit for 35% of the final score for each product. To determine the score, we compared the methods of interacting with each headset and the relative accuracy of the motion tracking. The Daydream didn't terribly impress us, earning a 4 out of 10 for its relatively subpar showing. The chart below shows how this compares to the rest of the models in the group.


There aren't any buttons on the headset itself, but there is a handheld remote with a touchpad that is used as the primary method of control.

The Daydream remote also fits nicely inside of its headset.
The Daydream remote also fits nicely inside of its headset.

We found the motion tracking of the handheld remote to be decently accurate, only having to occasionally reset the center position of the remote, as it is a little prone to drifting. The motion tracking of the headset is also decently accurate, following wherever we looked without any noticeable lag. The Daydream, like most mobile headsets, only tracks wherever you look, not your motion as you move about the room.

The Daydream almost ties for a top spot for being really immersive.
The Daydream almost ties for a top spot for being really immersive.

Visual Immersiveness


This metric, accounting for 20% of the overall score, evaluates the overall image quality, the sharpness and resolution of the display, and the field of view of each headset, as well as whether or not the headset adequately blocked out ambient light. The Daydream substantially improved on its performance in the prior metric, earning an 8 out of 10 for its performance, comparing favorably with the rest of the group, as shown in the following chart.


The resolution and the sharpness of the image for each eye are dependent on what phone is used, but we found it to be quite good when using a Google Pixel phone. The field of view of the Daydream is about average, claimed at 90°. You can see how this compares to the rest of the headsets in the chart below.


The Daydream does a decent job at blocking out ambient light, only letting in a little bit on the side of the headset — a bit of a surprise to use, as it appeared that there are some decently large gaps between the phone and the headset.

The overall image quality is quite good when using the Pixel phone, but just slightly inferior to the Gear VR when using a Samsung S8.

The Daydream feels a little front heavy.
The Daydream feels a little front heavy.

Comfort


Next up in our review is our Comfort metric, accounting for 20% of the overall score. We based the score for each headset on how comfortable it is to wear for long periods of time, whether or not there is enough room to wear glasses, and if there is enough ventilation to keep your face from getting too sweaty. The Daydream earned a 6 out of 10, doing alright when compared to the rest of the group, as shown below.


The Daydream is substantially more comfortable than the Cardboard, much more appropriate for longer gaming sessions than some of the other headsets, such as the Canbor or QERY. However, the Vive and the Gear VR are slightly more comfortable.

There is no lens adjustment. Like the PSVR if it is out of focus you need to move it around on your face.
There is no lens adjustment. Like the PSVR if it is out of focus you need to move it around on your face.

The Daydream has some room for glasses, but it is a little on the snug side. It also does a decent job of keeping your face from getting sweaty, though some other models have slightly more ventilation.

The expanding cover will accommodate phones with cases.
The expanding cover will accommodate phones with cases.

User Friendliness


Our second to last metric, User Friendliness, comprises 15% of the overall score. The Daydream did decently well, meriting a 7 out of 10 for its showing. We based this on the amount of work it took to get the phone setup for the headset, whether or not you were prone to hitting buttons accidentally, if you had to take the phone out of a case to use the headset, and the amount of effort it took to get headphones plugged in. The chart below shows how this compares to the rest of the headsets in the group.


The Daydream is actually one of the easiest mobile headsets to get ready to use, only requiring you to fold out the front of the headset and place your phone in. Even better, this model is by far the most forgiving when it comes to leaving your phone in the case, allowing even bulky rugged or waterproof cases to work without issue.

The strap did cover the volume buttons on the Google Pixel phone, but we never had any issues with buttons being pressed accidentally. The headphone port is also very accessible, providing no difficulty in plugging in a set of headphones.

A handy place to store the remote.
A handy place to store the remote.

Ease of Setup


Our final metric, worth 10% of the final score, compared the difficulty in the initial setup between headsets, focusing on the hardware and software, as well as what hardware is required to run the VR headset properly. The Daydream scored very well, earning an 8 out of 10 for being one of the easiest models to get set up, as shown in the following chart.


The hardware setup for the Daydream is exceptionally easy, only requiring you to attach the strap to the remote and charge it. The software setup is just as easy, only taking about 5-10 minutes to download the mobile app and pair the remote. This can take a little bit longer if you don't already have a Google account with a payment method associated with it, but not by much. However, the Daydream is only compatible with a smaller group of phones than other models, but it does have a wider spread of compatible phones than the Gear VR.

Value


The Daydream is a decent value if you already have a Daydream-compatible phone — much more likely with its wider set of compatible phones than the Gear VR.

Conclusion


The Google Daydream is a solid, all-around headset that provides a great introduction to VR without a huge investment. It's very easy to use and will work with the flagship phones for most major manufacturers. It's definitely a product to consider.
David Wise and Austin Palmer

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