While this first readily-available headset that runs Windows Mixed Reality had us plenty excited, the Acer AH101-D8EY delivered an overall lackluster performance. This model just doesn't have the same level of interactivity or visual immersiveness as the top products — the HTC Vive and the Oculus Rift. On top of that, the prices of the top products have been dropping rapidly, making it hard to justify purchasing the Acer when it only costs a relatively small amount more to get a vastly improved VR experience.
Acer AH101-D8EY Review
Pros: Easy to set up, very user-friendly
Cons: Not as interactive, some functionality is not available yet
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|Pros||Easy to set up, very user-friendly||Highly interactive, incredibly immersive, comfortable||Extremely easy to use, exceptionally user-friendly, very visually immersive||Exceptionally visually immersive, very user friendly, highly interactive||Highly interactive, incredibly easy to set-up|
|Cons||Not as interactive, some functionality is not available yet||Expensive, difficult setup process||Experiences more limited than tethered headsets||Not super comfortable, only works with PlayStation||Pricey, limited library of games compared to other platforms|
|Bottom Line||The first widely available headset for Windows Mixed Reality has plenty of potential, but definitely leaves a lot to be desired||The Vive is the best of the best and the perfect pick for the VR enthusiast||The Go is an excellent, all-around headset that makes great VR experiences available to everyone||The PlayStation VR is a fantastic introduction to VR gaming, provided you already own a PS4||While the 6-DOF motion tracking is quite cool, the Mirage is hampered by its high price and limited number of experiences|
|Rating Categories||Acer AH101-D8EY||HTC Vive||Oculus Go||PlayStation VR||Lenovo Mirage Solo|
|Visual Immersiveness (20%)|
|User Friendliness (15%)|
|Ease Of Setup (10%)|
|Specs||Acer AH101-D8EY||HTC Vive||Oculus Go||PlayStation VR||Lenovo Mirage Solo|
|Phones that fit||N/A||N/A||N/A, but smartphone required for initial setup||N/A||N/A|
|Adjustable Lenses||No||Only side to side||No||No, need to move the headset around||No|
|Sound||Headphone Jack or PC||Headphone Jack or PC||Built-in, or headphone jack||Headphone Jack or TV||Headphones|
|Available Controllers / Remotes||Yes||Yes||Yes||Yes||Yes|
|Field of View||100||110||101||100||110|
|Refresh Rate||60Hz - 90Hz||90Hz||60Hz or 72Hz||120Hz, 90Hz||75Hz|
|Room For Glasses?||Glasses tend to hit the lenses||A little tight, but the Oculs Rift is tighter||Snug; there is a glasses spacer included. You can also opt for perscription lenses||- Fits fine with glasses, but lets in a lot more light||Yes. They can be a little snug with larger glasses|
Our Analysis and Test Results
The Acer scored a few points worse than the Samsung Gear VR — a significant fact, as the Gear VR is a mobile headset and the Acer is a tethered model. This should have given the Acer a distinct edge. This Acer did score slightly higher than the Google Daydream View.
To determine which headset came out on top, we bought the top models available on the market today and pitted them against each other in a series of side-by-side tests, scoring their performance in five weighted rating metrics. These metrics are Comfort, Ease of Setup, User Friendliness, Interactiveness, and Visual Immersiveness, with the performance of the Acer explained below.
Earning the most weight out of any metric, our Interactiveness metric accounts for 35% of the total score. We judged how easy it is to interact with each headset, as well as the quality of the motion tracking and if there are any limitations when using the system. The Acer delivered an alright performance, earning a 5 out of 10 for its efforts.
The Acer uses a pair of hand controllers to interact with its virtual environment. They are relatively ergonomic, but we weren't the biggest fans of the touchpads on the controller. They felt a little finicky and didn't always track our inputs quite right.
You also have the option to use an Xbox controller or keyboard/mouse combo if you prefer, but that does anchor you to a sitting position. In terms of limitation on your movement, the primary one is the length of the tether, which is a little on the short side compared to some other products.
The motion tracking is based on two cameras in the headset, rather than external sensors. These cameras are quite good at monitoring your position, but weren't the best at keeping track of the controllers. They would drift and jump around quite frequently, rendering them unusable until they reset when the cameras would register them. It would also almost always lose the controller position when they were at your sides, unlike the PSVR.
Comprising 20% of the overall score for each headset, we based the score for each headset on how well it blocked out ambient light, its overall viewing quality, the field of view, and the resolution/sharpness of the image. The Acer's performance improved a little bit from the previous metric, earning a 6 out of 10 for its performance.
This headset did do a very good job at blocking out ambient light, with only the tiniest amounts coming in from the sides of the headset.
This model also earned some points by having one of the highest resolutions out of any of the headsets that we tested at 1440 x 1440 per eye. However, this didn't necessarily translate to increased sharpness, as it was still very easy for text to become out-of-focus as soon as it wasn't in the sweet spot for your eyes.
The Acer lost a few points for having a reduced field of view compared to the other headsets, only having about 95°, as shown below.
The overall image quality of the Acer is good, but far from great and definitely pales in comparison to the HTC Vive, Oculus Rift, or PSVR. The cliff house hub that you start your virtual reality experience in is quite visually stunning, but we found the barrier that pops up to alert you that there is an obstacle in the real world to be quite trigger-happy. This severely detracted from the overall visual experience, with the on-screen barrier showing up every time we turned too quickly in our tests.
Equivalent to our Visual Immersiveness metric, our Comfort metric also accounts for 20% of the total score. An uncomfortable headset can severely detract from the VR experience, making it almost impossible to be immersed in your virtual environment. We rated each headset on how comfortable it was to wear for longer periods of time, if there is adequate room for glasses, and if there is enough ventilation to keep your face from getting overly sweaty. The Acer again delivered a slightly above average performance, earning a 6 out of 10 for its efforts.
The Acer is actually very comfortable to wear, even for longer periods of time. It has plenty of padding and we really liked the feature where the headset easily flipped up, allowing you to talk to someone else without feeling totally ridiculous.
Unfortunately, we didn't find the Acer to be a particularly enjoyable experience if you wear glasses. It seemed like there should be plenty of room for glasses, but we found the lenses pressed back on the glasses. This either forces you to wear the headset in an odd way or risk scratching your glasses if the headset is properly cinched down. The foam padding that so effectively blocks light also blocks the majority of the airflow, leaving your face and forehead quite sweaty if worn for a long time and it is at all warm where you are.
For this metric, accounting for 15% of the total score, we evaluated each headset on how much effort it took to get it ready each time you wanted to use it and how easy it is to hook up headphones. The Acer broke its relatively lackluster trend, earning one of the top scores of 9 out of 10.
Once the initial setup has been completed, you pretty much only have to pick the Acer up and put it on to be ready to go. This model isn't quite as easy to adjust in size as some of the other models, utilizing a thumb wheel rather than a sliding system, like the PSVR.
It also is very easy to install headphones on the Acer, with nothing inhibiting access to the audio ports.
Ease of Setup
This metric judged how much effort is required to complete the initial setup and install of each headset. We based the score for each VR headset on how much effort it took to complete the hardware install, software setup, and the hardware requirements necessary to run each headset. The Acer did very well, earning an 8 out of 10 for its performance.
The hardware setup is a trivial task for this headset, only requiring you to plug in an HDMI and a USB cord. It is by far the easiest of the tethered headsets to set up in terms of hardware.
The software setup process is also quite easy, with prompts loading up as soon as you connected it and a wizard taking you through the entire process, which only took about 10 minutes.
The Acer has less stringent hardware requirements than the other PC-based tethered headsets, but you do need to have a Bluetooth-enabled computer. There is not an adapter included, so you will have to buy one if your computer does not have Bluetooth built-in.
While the Acer is one of the least expensive tethered headsets, there is a huge drop in performance compared to the PSVR, Oculus or the HTC. We would recommend saving a little more and getting one of those, especially as the prices for those top-tier headsets are dropping rapidly.
All in all, we found the Acer to be astonishingly lackluster. This middle-of-the-road headset failed to impress and is hard for us to recommend. There are far better headsets that don't cost a whole lot more and are vastly preferable.
— David Wise and Austin Palmer